Monday, November 30, 2015
Screen Direction
A character should should enter the opposite side the character exited in the last corresponding clip. For example if the character is seen walking into fame from the left to right, the next edit should show the same thing to tell the viewer that the character is moving towards their goal. If this rule is it followed it will appear to the viewer as if the character on screen is moving in different directions spontaneously. The same rule applies to diagonal perspectives. The character should be moving in the same direction.
Tuesday, November 24, 2015
The key differences between full, medium, and close ups is how much of the subject is occupying the screen. When dealing with over the shoulder shots the subject facing the camera becomes more distant or closer depending on the framing. When dealing with two shots, the two subjects become closer or more distant depending on the framing as well. While using lenses, the framing does not change but the perspective does.
Monday, November 23, 2015
Filmmakers and Different Shots
Filmmakers compose their shots to guide the viewers emotions. One reason a filmmaker might frame their shot is to confuse their audience. Breaking a rule will startle the viewer and make them feel uneasy. Another reason a filmmaker may frame a shot differently is to build suspense. Filming from a subjective/POV shot following someone will imply they are being followed. Lastly, a filmmaker may compose their shot to keep the audience interested by using different close ups and long shots to. This will ensure that the audience will want to keep watching to see what happens next.
Friday, November 20, 2015
Writings on the Wall Movement
During the duration of the video I notice that the filmmakers used a lot of booming, tilting, and panning. I think that the filmmakers vision was derived by the meaning of Okay Go's song and previous art projects. Movement brought a lot of natural transitions that was unique because it allowed for a completely different angle for the next shot.
Thursday, November 19, 2015
The Meaning Behind the Movement
I notice a lot of slow dolly shots, these were used to induce a sad feeling or even an uncomfortable feeling as the shot gets closer to a violent scene for example. This weekend I could watch all 4 completed seasons of American Horror Story. Even before I was a film student I've notice the innovative and unique shots throughout the series. The camera moment is a huge part of the AHS narrative because it emits an unfamiliar and unsettling view of the scene.
Wednesday, November 18, 2015
Zooming vs Dollying
The difference between both zooming and dollying is that zooming is just a magnification and dollying is actually moving the camera through space. Dollying promotes more depth and a 3D feel on a 2D plane. Trucking moves the camera side to side.
Tuesday, November 17, 2015
Camera Perspectives II
An objective shot is a shot in which the viewer is watching the film under an observers point of view. The subjective shot is a shot in which the viewer is watching through the eyes of the subject. Lastly, the POV is the point of view shot. This shot is composed with both the subjective and objective angle. They all differ because of the positioning of the camera angle.
Monday, November 16, 2015
Headroom and Lookroom
Headroom is the term used to refer to the amount of space between ones head and the top of the frame. Lookroom is the amount of space in front of ones face in the frame. Leadroom is the amount of space in front of a moving object. These are important because these all give an impression on the viewer. Headroom, if done correctly, wont make the subject look like he is shrinking or going to bump his/her head. Lookroom will give an impression of looking somewhere, and leadroom will give the impression of movement.
Friday, November 13, 2015
The Rule of Thirds
The rule of thirds is the rule that directs the composition of the shot by using a 3x3 grid. It is used in video production to guide the subject or object in the shot to result in a more pleasing image. The subject should be framed where the lines of the grid intercept, this is important so the viewer wont feel uncomfortable.
Thursday, November 12, 2015
Zooming
Zooming moves the point of view closer or further away from the subject. Zooming is over used because it is really easy to do and is loved by many.
Monday, November 9, 2015
White Balance
Color temperature is a color scale based on Kelvin ranging from 5,500K for daylight and 2,200K for indoor. White balance is the process which eliminates unrealistic colors and transforms white looking objects in person into white looking objects on the camera. Outside color shoots blue, and the inside color shoots yellow/orange.
Friday, November 6, 2015
Camera Unit Goals
During this unit I really want to understand the mechanics of the camera. I also would like to learn how to operate the camera and how different filming styles and techniques result in different visual effects that alter the feeling of the scene. I will accomplish these three objectives by taking notes during the lectures and focusing on demonstrations and examples given during that time. I will also become more skilled by hands on experiences practiced during the assignment given during this unit.
Thursday, November 5, 2015
Citizen Kane
I'm really enjoying Citizen Kane so far, I have not finished the film. The film is not what I expected,
it is a lot better. The things I noticed in the movie that I learned in this unit are fade to black transition, eye line matching, and the 30 degree rule.
it is a lot better. The things I noticed in the movie that I learned in this unit are fade to black transition, eye line matching, and the 30 degree rule.
Wednesday, November 4, 2015
Summing up the Editing Unit
The three main things I learned during the editing unit is how to use Premier Pro, how to use Kuleshov's techniques, and the history of editing. I would like to learn more about the L and J cuts. I would like to lean more about the green screen effect.
Tuesday, November 3, 2015
Walter Murch on Editing
The first rule is emotion, which makes the viewer feel the way you want them to feel. The second is story, this tells the audience what is happening and how the story advances. Rhythm paces the story. The forth rule is eye-trace, this is used to make the viewer look where you want them to look. The 2D plane is used to represent 3D objects in a 2D world. The sixth is the 3D space of action. This is used to make the objects move in a 3D space coherently. The first three are much more important because they are all united.
Monday, November 2, 2015
Editing Tools and Split Ends
A J cut is rolling the video forward without altering the audio, an L cut is the opposite. They enable the project to move the video independently. This can be useful in an edit if one wished to change the visuals on screen but leave the audio.
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